Chapter 1490 - 384: Breaking Records, Magic God’s Might (Part 2)
Chapter 1490 - 384: Breaking Records, Magic God’s Might (Part 2)
...This is destined to be a legendary scene engraved in the annals of player growth.
Life Throat achieved a milestone record with absolute superiority.
And obtained the proof in players’ eyes as the strongest "Single Combat Champion."
The forum can boast as it pleases, but the universally recognized honor of being the strongest in single combat belongs only to the record holders in the arena.
The forum players are full of sharp tongues, always uttering "If you are so good, why don’t you try."
And the Ancient God Arena is the stage to prove oneself.
As long as you can achieve results, you can silence all the critics.
Before this, Phase Kill dominated the Ancient God Arena record for as long as 1 year and 4 months.
With absolute superiority, honored by the Competition Faction as the Arena Champion.
Before Life Throat started the challenge, everyone thought he was just trying to prove himself, yet unexpectedly, he accomplished a historic breakthrough.
At this moment.
The old throne collapses, a new legend crowned here!
In the live broadcast studio, amid the boiling cheers, the most excited group was the large contingent of Magic players.
They witnessed the whole process, and the shock in their hearts was far stronger than players of other professions.
Life Throat’s combat style shattered their ingrained cognitive barriers.
Before this, the consensus of almost all Magic players was:
Mages are the output battery of the team, core for remote destruction output behind a solid defensive line.
And the strongest output representatives among various factions.
They had a clear understanding of their positioning, being the damage-dealing machines for the team.
Survival was left to the Tanks.
Control, amplification, healing... all miscellaneous tasks were handed to Supports.
As for close combat offense, that was the main battleground of Close Combat Players, an absolute forbidden zone in the eyes of Magic players.
Letting Magic rush in is a tactical failure that only a mindless command would do.
Maintaining output distance is the survival logic of all players in combat.
This gave birth to many Magic players following the "Glass Cannon" route, believing they would definitely not engage in close combat, so they might as well put all attribute points into spiritual power.
Reaching the stage of Magic close combat, the battle was already lost.
Dying does not require taking the blame.
But the appearance of Life Throat showed them a completely different, broader path through the Ascension battle of thirteen victories.
Only then did they understand Magic should not be confined to the single label of "output."
With spiritual power extending, the boundary of Magic’s positioning expanded infinitely.
They could be the hardest shield, like a thought moving, the majestic spiritual power could drape and resist the thick Earth Element in the air and earth, quickly constructing an impregnable Crystal Rock Barrier in front, or extracting the Water Element to form a circulating fluid barrier to absorb and disperse external impacts.
They could also be the swiftest displacements, beyond running and rolling, as long as they could master Space Element and learn to control it like Life Throat.
It could achieve short-distance compression of space.
Or transform spiritual power into a whistling Evil Wind, floating the body for high-speed movement through the air.
They could also be the most agile control, with Telekinesis becoming the invisible giant hand of Magic players’ external projection, imposing effects like entanglement and imprisonment to inhibit the target’s operational efficiency.
Life Throat even proved through practice that Magic close combat also has lethality.
Elements that can be transformed at will, integrating offense and defense.
That means they could be the hardest shield, the swiftest displacement, the most agile control, or even close combat killers.
Life Throat declared through one undeniable victory after another to all Magic players: The true positioning of Magic is never just rear output, but the omnipotent all-rounder role that controls the full situation, follows its desire, and is capable of everything.
At this moment, the flames in the hearts of countless Magic players, long repressed by fixed thinking, were ignited.
They seemed to see the infinite potential future of their faction.
The ultimate posture of Magic, vividly displayed in Life Throat’s actual combat, came before all players’ eyes.
If the Champion Fighter is the effort direction for Close Combat Players.
Then at this moment, Life Throat is what Magic players see as their future self.
Even this emotion affected many Lone Wolf-type players.
They once thought that Close Combat Star Vein was the first choice for Lone Wolf gameplay.
But with Life Throat, they saw the potential of Magic Star Vein.
The all-rounder professional positioning is the best choice for Lone Wolf players.
Many creative ideas also quietly started because of this battle by Life Throat.
But at this time, Life Throat did not check the hot discussions in the live broadcast room.
In his eyes, the journey of climbing the Competition Ladder is not yet over.
After checking early information, he learned that the Death Arena he was in was the lowest intensity among the three arenas built by the Ancient God Race.
The positioning of the three arenas respectively is:
The Death Arena with 1-15 victories.
The Glory Arena with 16-25 victories.
The Champion Arena with 26-30 victories.
The intensity of the three arenas increases exponentially.
The Ancient God Race has several activity areas for capturing Warriors in the Monster World, and many Champion Fighters loyal to the Ancient God Race, even including Barbarian Slaves responsible for capturing Warriors and maintaining the order for Ancient God Race in the arena.
All captured creatures would be delivered to the stratified space of the Death Arena, starting from 0 to climb the Competition Ladder.
So, the Death Arena is just an introductory arena, far from the end.
Even though his player body’s strength cannot achieve 30 victories, clearing the three arenas.
Clearing the 15 victory Death Arena is not impossible to try.
novelODS