From gaming to becoming the richest man, it all started with his counterattack against XunTeng.

Chapter 66 Could Shen Xiao be his mother?



Chapter 66 Could Shen Xiao be his mother?

The next morning, sunlight streamed into the spacious and bright CEO's office through the floor-to-ceiling windows.

Yang Yi sat at his desk, full of energy and refreshed, without the slightest sign of fatigue.

Last night was tender and sweet, today my mind is clear and I feel like I'm in the best possible condition.

[160-degree FOV - VR glasses technology for gaming (R&D)]

The cutting-edge technology I pulled out last night.

With a field of view (FOV) of up to 160 degrees, almost reaching the limit of human naked-eye vision, the immersive effect is terrifying. It is a top-notch peripheral technology truly tailored for immersive gaming experiences.

After reading the technical specifications, Yang Yi frowned slightly, unsure of the best application scenario for the technology.

Based on past experience, this thing needs to be used in conjunction with Half-Life: ALYX to achieve its maximum effect.

But he had only heard of the game's illustrious reputation; he had never actually played it in his previous life.

The only memorable scene from the game that remains in my mind is the internet meme of "using a trash can to protect against the headhunter monster".

How am I supposed to develop this...?

Wait... Subnautica has a VR version!

The game itself already had an official VR version. The deep, oppressive, dark and unknown underwater world, combined with an ultra-wide-angle VR field of view, provided an absolutely explosive sense of immersion, doubling the sense of horror and exploration.

But problems also arise.

If VR devices are forcibly bundled for the first release, the game will have to endlessly accommodate the progress of peripheral devices.

Who knows how long it will take for Beehive Peripherals' subsidiary to mass-produce and launch this high-end VR headset?

Subnautica was originally a project that Yang Yi decided to develop on a whim, and now that it has been forced to be delayed again, there will be a huge gap in the company's product line.

The gap must be filled, and a brand-new top-tier project must be finalized immediately to take its place.

But in his past life, most classic games already had development schedules in place.

After a brief moment of contemplation, an ultimate trump card popped into my mind—Minecraft.

In fact, Yang Yi originally did not want to take it out so soon.

His original ultimate plan was to keep Minecraft as a backup and release it as a top-tier title on the day the Beehive self-developed game console was launched.

With its unlimited freedom, universal creativity, and massive appeal to all ages, it maximizes the sales of game consoles and firmly establishes its dominance in the console ecosystem.

However, given the current special circumstances, with a gap in release schedules and a need to maintain the product line's popularity, developing ahead of time seems like a wise move.

The more Yang Yi thought about it, the clearer his mind became.

He could completely redesign the gameplay logic of Minecraft.

Build an independent, simple, and user-friendly Hive launcher that is directly integrated with the Hive gaming platform. All module uploads, reviews, listings, and downloads are entirely controlled by our own platform.

The biggest drawback of the original version was that it had a certain learning curve, the mods were messy, the versions were confusing, piracy was rampant, and it was difficult for beginners to get started.

However, the unified and standardized operation by the official bee colony can directly eliminate all defects.

Furthermore, it can also pre-install some classic and popular mods at the start, filling the game's ecosystem with gameplay elements in advance.

Isn't this a bit like teaching players how to play the game? After all, Minecraft is known for its freedom.

While it may seem like a "step-by-step guide to playing the game," it slightly diminishes the pure, free-exploration feel of the original.

The plan is finalized!

Technical solutions are formed instantly:

Based on the classic JAVA version as the core framework, it retains a highly customizable module ecosystem;

It deeply integrates the cross-platform, high-performance, and multi-terminal interoperability advantages of Bedrock Edition;

The entire system is connected to the swarm platform's online system, with a massive number of official and stable servers.

Lucky Blocks, Skyblock Survival, Bed Wars... these popular mods were developed directly.

Simultaneously, a major spin-off title, "Minecraft: Dungeons," was launched.

They could even create a stripped-down, lightweight version of the "Vampire Survivor" mod and insert it into Minecraft as an Easter egg, setting an example for all players, creating fun, and adding to the game's enjoyment.

Having determined all development directions, Yang Yi prepared to write a detailed project proposal. At the same time, he called the peripheral subsidiary to precisely finalize the R&D indicators, compatibility, and mass production cycle of the 160-degree FOV VR glasses.

After giving detailed instructions on all the tasks, the phone call ended.

"Knock knock—"

Before Yang Yi could even reply, Xia He rushed in, her expression hurried and her steps hurried, her brows furrowed with tension.

"Mr. Yang, this is a huge problem!"

Yang Yi raised her eyes, her relaxed expression slightly hardening, and she sat up straight, gesturing for her to explain in detail.

Xia He reported at an extremely fast pace:

"Didn't Sun Shan from NetEase's Guangyao Studio publicly post a few days ago, subtly criticizing and pulling at XunTeng?"

"The public outcry was slowly subsiding, but then... just now!"

"He posted again on his main account, this time directly and completely turning his guns on you and Beehive Technology by name!"

The lengthy article accuses Beehive of monopolizing the indie game market, squeezing out competitors' living space, maliciously seizing popular resources, and manipulating industry trends.

They listed the so-called "Ten Deadly Sins of Bee Swarms," ​​stating bluntly that you... are utterly wicked!

Yang Yi was a little dazed.

"Who?"

"Sun Shan!"

"Who are you criticizing in this post?"

"They posted an article insulting you and our company!"

After Xia He confirmed it several times, Yang Yi finally realized what was happening.

"I don't remember us having any major conflicts!"

"Has Sun Shan gone mad with greed and loss?"

"???"

There's a saying online: "When I type a question mark, it's not that I have a problem, it's that I think you have a problem."

Do they really think they're the king of the gaming industry?

First defeat Xunteng, then fight the swarm?

There must be a demon in the abnormal situation!

Sun Shan dared to so brazenly launch a public attack, accusing the Beehive of ten major crimes. Was there any tacit approval or even support from Ding Sanshi behind the scenes?

He quickly retrieved and compared information based on his memories from his past life.

According to the original timeline and character, Ding Sanshi has long since taken a Buddhist-like attitude towards industry competition and devoted himself to his side business.

He rarely gets involved in the gaming business himself, and he certainly wouldn't allow his senior executives to initiate top-level industry battles.

In its previous life, the pig farm had never taken such an aggressive approach, directly confronting emerging leading manufacturers head-on.

But as soon as the thought crossed Yang Yi's mind, he immediately became alert.

One cannot completely rely on past life experiences to apply to this world.

Even the slightest deviation in a parallel universe is enough to alter the course of everyone's actions.

No one can say for sure whether Ding Sanshi in this world has had his long-dormant competitive spirit and temper stirred up by the sudden rise of the Beehive and its overwhelming dominance over giants.

What if the other party changes their usual laid-back attitude and doesn't plan to just coast along with the 50 billion annual dividend?

It's possible that they intend to take this opportunity, leveraging their established position in the pig farming industry, to directly counter the sudden emergence of Beehive Technology.

To be on the safe side, no speculation should be taken as certain.

We should first look at the so-called "Ten Deadly Sins of Bees" and the online reactions before making any decisions!

Unlike the previous subtle and sarcastic approach to XunTeng.

This time, Sun Shan, in his official capacity as the head of Pig Farm Glory Studio, published a long article of several thousand words that was pinned to the top of his page.

The eye-catching title immediately captures the attention of all netizens: "A detailed account of Beehive Technology's ten deadly sins in the gaming industry."

The lengthy article begins by stating that the current abnormal involution in the domestic game industry, the survival difficulties of small and medium-sized manufacturers, and the chaotic situation of a break in the healthy innovation of the industry all stem from the disorderly expansion and monopolization of popularity by Beehive Technology.

What follows is a clear and detailed list of the "Ten Deadly Sins":

First, it monopolizes the popularity and monopolizes the industry's traffic.

Beehive Technology launched multiple mini-games in a short period of one month, ignoring industry marketing rules and deliberately squeezing the survival space of its competitors.

Dominating online game trending topics, traffic recommendations, and user attention has led to all new products and version updates from medium and large manufacturers being ignored, creating a distorted situation of one company's monopoly.

Secondly, they maliciously reduce the scope of development and crush small and medium-sized developers.

Beehive possesses a self-developed top-tier engine, substantial capital, and top-notch marketing resources, yet it focuses on developing lightweight mini-games, using resources from major companies to create niche products.

By leveraging their traffic advantage to overwhelm independent developers, countless small teams that painstakingly craft their work have completely lost their exposure opportunities, stifling grassroots innovation in the industry.

Third, they deliberately control comments and manipulate public opinion among players.

Hive is adept at creating a mythical game through word-of-mouth from players, deliberately cultivating a public opinion atmosphere that "anything from Hive is a masterpiece," thereby indirectly suppressing competing games.

Whenever a competitor's new product goes viral, it will be spontaneously compared and criticized by a massive number of casual observers and fans, forming an invisible siege of public opinion.

Fourth, they capitalized on the trend to generate buzz across the internet.

Starting with its indirect confrontation with industry giant XunTeng, Beehive has repeatedly relied on piggybacking on leading companies to create buzz, gain free traffic, boost its own brand awareness through confrontational hype, and consume the entire gaming industry's public opinion resources.

The subsequent accusations were even more far-fetched and forced, attributing all the common problems in the industry, such as infighting, player fatigue, declining revenue of online games, and losses in marketing costs for major companies, to Beehive.

In the final paragraph, Sun Shan directly names Yang Yi:

The success of Beehive was never due to pure innovation or strength, but rather to a precise grasp of traffic patterns and player preferences, resulting in a false prosperity achieved through intensive spamming, media hype, and squeezing out competitors.

Mr. Yang Yi is young and possesses top-notch technical resources. He should be leading domestic games to break through, developing AAA titles, and carrying the banner of industry innovation.

However, they are obsessed with the competition in lightweight mini-games, relying on monopolizing popularity to create hype, thus stifling the survival and innovation space of the entire industry. This is truly a regret for the industry and a pain for their peers.

It's well-written; Sun Shan must have put in a lot of effort. Even Yang Yi himself felt he was committing a heinous crime after reading it...

However, upon closer inspection, they are all fallacies and heresies.

Yang Yi, with his deep experience in the gaming industry, could see through Sun Shan's tricks at a glance, but netizens might not.

Pig Farm has been deeply involved in the domestic game industry for many years, possessing profound experience and a huge influence within its niche, making it far superior to ordinary small and medium-sized manufacturers.

The accusations made personally by the head of their studio carry the filter of industry authority, far surpassing the rhetoric of scattered netizens. Their impact and reach are on a completely different level.

Likes, shares, and comments all exceeded 100,000, directly soaring to the top of the site's trending topics list. The hashtags #TenDeadlySinsOfTheHive# and #YangYiMonopolizesTheGameMarket# continued to rise, dominating the top of the trending topics list on major platforms.

At this moment, the public opinion atmosphere on major social media platforms, gaming forums, and trending topics is on a completely different level compared to the turmoil of the previous two days.

Previously, when Sun Shan publicly criticized Xun Teng, netizens were already well aware of the situation—the pig farm and Xun Teng had a long-standing feud and were openly rivals in the industry. Their public confrontations and back-and-forth were normal industry dynamics, and everyone was used to it, treating it as just another spectacle.

But this time, the protagonist of the controversy has completely changed.

This time, the targets are Yang Yi and Beehive Technology, who swept through the gaming industry in just one month, dominated the online popularity charts, and made industry giant Xun Teng suffer consecutive defeats in two head-on confrontations, enjoying unparalleled popularity.

This topic has piqued the interest of netizens so much that they have instantly split into two camps.

An online war of words has begun!

Some passersby and netizens, caught up in the hype, joined in the discussion.

I think Sun Shan makes a good point. The recent frequent updates of Hive have indeed dominated the popularity, leaving no room for other games to stand out. There is indeed a suspicion of "monopolistic competition".

But many more die-hard fans, game streamers, and rational netizens joined in the furious criticism:

"That's hilarious. They make terrible games and can't compete, so they start accusing each other of monopoly?"

"Their game, Beehive Games, is fun, creative, free-to-play, and doesn't require excessive grinding. They put effort into creating content and earned its popularity through merit. Why are they being criticized?"

"They were all pessimistic about the bee swarm pixel game before, but they were proven wrong. Now they're getting angry and resorting to moral blackmail?"

"Don't blame others if you can't make games! The demise of 'Terrorist Hunt' was due to its poor quality; what does it have to do with the 'swarm' feature?"

"So the whole world has to give way to pig farms? If you can't do it, no one else can be good either!"

Netizens from both sides engaged in a fierce online battle, with the comment section in complete chaos, and the storm of public opinion gradually sweeping across the entire internet.

In the office, Xia He quickly scrolled through her phone screen, watching the escalating public opinion storm, her tone growing increasingly serious:

"Mr. Yang, the whole internet is in an uproar right now. Countless marketing accounts are following the trend and reposting, stirring up trouble. Many uninformed passersby have been misled, which has greatly affected the reputation of our bee colony."

Sun Shan's lengthy article is entirely intended to use the guise of industry justice to nail you and the Beehive Group to the pillar of shame for "monopolizing the industry and stifling innovation"!

Yang Yi wasn't worried about the problems Xia He mentioned at all.

Because it's simply impossible. From the very beginning, Sun Shan's arguments were fallacies and heresies, making them easy to deal with.

The key question is, why does Sun Shan harbor such a deep grudge against the bee colony and him?

From a business perspective, the bee colony and the pig farm have no past grievances or recent conflicts. There is no direct overlap in their business operations that could lead to fatal competition, and the bee colony has never proactively offended or suppressed any of the pig farm's projects.

The explanation that "competitors are enemies and those in the same industry are mutually exclusive" is somewhat plausible.

But after Yang Yi read the public opinion trends and recalled Sun Shan's accusations, which were full of veiled attacks, slander, and ruthless attempts to destroy him, his doubts grew stronger.

This is not the restraint and back-and-forth of ordinary peer competition.

The resentment, hostility, and targeting conveyed in Sun Shan's words are utter malice and hatred; he desperately wants to destroy the reputation of the beehive and nail Yang Yi to the position of a sinner in the industry.

If one simply dislikes the overwhelming popularity of the bee industry, wants to share in the hype, and suppresses emerging competitors, they could stop there and stop there; there's no need for such a desperate and destructive approach of smearing everything.

Surely Sun Shan can't really think he's on the side of justice!

Otherwise, where would such a huge grudge come from?

Can't figure it out, really can't figure it out!

Could Shen Xiao be his mother?


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