Delta: The First Person at the Peak

Chapter 450 The Difficulties of Searching, Fighting, and Withdrawing from the Competition



Chapter 450 The Difficulties of Searching, Fighting, and Withdrawing from the Competition

The competitive nature of search and combat naturally presents the challenge of making the content entertaining.

For esports competitions to be entertaining, competition must be encouraged.

Kills are the most obvious highlight.

At the same time, a mature esports project usually needs a main storyline that is easy for the audience to understand.

CS is very simple.

Plant the package, unpack it, and kill them all.

LOL is also very simple.

Kill people, take map resources, and destroy the base.

PUBG is also very clear about this.

Survive to the end, and both kill points and ranking points will be considered.

However, the main storyline of Delta Force's search, strike, and withdrawal strategy is not naturally clear.

Who can evacuate the most valuable supplies?

Who killed more people?

Who survives to the end?

These can all be considered, but none of them are pure enough.

The appeal of the search, strike, and withdrawal operation lies precisely in its diverse targets.

Some people do it to make money.

There are human-made tasks.

There was a fight.

Some people specialize in being rats.

Some people specialize in forming the assault team.

This diversity makes it a lot of fun in regular games.

However, when applied to esports competitions, this becomes a cost of understanding.

What's more troublesome is that the optimal solution for searching, attacking, and withdrawing is often not proactive confrontation.

Instead, they avoided war.

This is inherently at odds with the spectator appeal of esports.

It's not that the players are cowardly.

It is determined by the reward mechanism.

Short TTK.

Death carries severe penalties.

Winning doesn't necessarily mean making money.

Losing means definitely a loss.

If professional teams play according to the logic of ordinary matches, they will naturally choose the safest approach.

As a result, the game can easily turn into a very awkward situation.

The first half of the game: searching.

Go around.

shelf.

and so on.

In the middle of the process, the audience doesn't know who is running the business well.

Because many critical decisions happen outside of our field of vision.

Why did a team take a detour?

Why not fight?

Why give up on a certain point?

Why the sudden withdrawal?

It's difficult for the average viewer to understand immediately.

Avoid close-quarters battles in the early and mid-game, then suddenly unleash a high-intensity team fight in the late game.

Gun lines, items, rotations, flanking maneuvers—all maxed out.

The problem is that the setup was too long.

Before the audience could even grasp the situation, the match had already exploded.

This pace is very unfriendly to watching live games.

simply put.

The standard gameplay of searching, attacking, and withdrawing is very addictive for players.

But viewers may not always enjoy it.

Esports competitions require sustained comprehensibility, a sense of conflict, and emotional intensity.

If Delta Force wants to truly become an esports powerhouse, its tournament format and rules cannot simply be copied from regular matches.

Specialized modifications for the competition are necessary.

It is necessary to retain the characteristics of search, strike, and withdrawal.

They also forcefully make the logic of confrontation, objectives, and victory or defeat clear.

Otherwise, no matter how large the scale of the world championships is, it will be difficult to truly attract viewers.

Even if a game is very popular, it is difficult for it to benefit the esports events.

Yi Feng shook his head.

"Of course we've considered this issue."

"The competition format and rules will definitely be adjusted."

"We'll slowly figure out the best game format for Delta."

"We will find our rhythm in Season 3."

"S4 marks the official transition to esports."

He paused at this point.

"Moreover, everyone will soon see the appeal of Delta Force."

"The Championship Cup starts on March 1st."

"That was a grassroots competition led by Jiang Feng."

"Perhaps you can find some answers in this."

The distributors in the audience looked at each other in bewilderment.

Jiang Feng, of course they knew him.

He is undoubtedly the number one player in Delta Force.

It could even be said that he is currently the most influential Delta player in the world.

But can we find the answer to esports by watching a grassroots tournament?

This sounds a bit outrageous.

Yifeng didn't explain much, and continued to explain the S3 tournament plan:

"The streamer peak competition can also be expanded."

"Each server will hold a final live streamer competition based on the number of slots available."

"All streamers from across the server compete on the same stage."

At this point, the distributors visibly sat up straight.

The streamer competition starts faster than the professional competition.

It also spreads faster.

A professional system needs to be developed.

But the livestreaming ecosystem can be ignited immediately.

As soon as the competition starts, players from all servers will begin to compete.

Who is the number one streamer in the Korean server?

Who is the best marksman in the European server?

Who can compete with Jiang Feng on the same stage and vie for the title of the strongest in the Delta?

These topics themselves generate traffic.

The esports ecosystem needs increased traffic.

Yi Feng paused for a moment.

"For all regional servers, Season 3 must establish local ranking systems, certified streamer pools, and basic qualifying tournaments as soon as possible."

"The S4 World Championship won't just appear out of thin air."

"It will start from S3."

There was a moment of silence in the conference room.

Then, applause broke out.

Everyone in the conference room realized this.

The war in Delta Force's global server had already begun before the servers even officially launched.

Looking at the reactions of the agents below the stage, Yi Feng finally felt completely at ease.

Globalization is a difficult path.

But now, everyone is at the table.

He gently closed the file.

"That's settled then."

"S3, let the whole world get to know each other first."

"S4, let the world decide the winner again."

……

The initial excitement surrounding the launch of Delta's overseas servers has gradually transformed from a nationwide frenzy into genuine anticipation.

Time quickly came to February 27th.

Only two days remain until the second Zhengfeng Cup.

The publicity campaign has been fully launched since the 25th.

Douyin (TikTok) and Delta Sports are partners and event supporters.

This competition was at least much more professional this time.

Fang Ningxue's side also didn't try to save money on investment.

Buy resource slots.

Create a short video matrix.

Contact the anchors for collaboration.

Smash everything that can be smashed.

In addition, there's the terrifying amount of traffic Jiang Feng himself brings.

In no time, the second Challenge Cup became the hottest topic in the Delta region.

After all, the first Zhengfeng Cup was indeed well organized.

Those star players who emerged from the first Zhengfeng Cup did not disappoint the audience; they were all very capable and lived up to expectations, building the Zhengfeng eSports brand.

Even if some of them were later removed from the list or even expelled due to issues of character or personality.

But there's one thing no one can criticize.

Their strength is indeed formidable.

Moreover, the star guards selected in the previous competition cup really made money.

Each one has an extremely high unit price, and other clubs simply can't compete with it.

High traffic, high reputation, and high service quality, coupled with Jiangfeng's endorsement, bring in high-quality bosses.

Furthermore, the title of "star protector" also brings its own traffic.

For example, Chengcheng Dawang and BB have already begun to transition into becoming live streamers.

The Zhengfeng Club is also helping them generate traffic, edit videos, and promote their accounts.

The two of them became the first batch of signed streamers for Zhengfeng MCN. If their live streams go well, they will gradually withdraw from the escort service.

Those who excel in protection can then broadcast it.

In addition, Jiang Feng's three roommates also successfully signed with Zhengfeng MCN.

Jiang Feng also gave them some original shares.

not much.

1% per person.

Don't underestimate the small amount; the MCN associated with Jiang Feng will definitely be very valuable in the future.

After all, the three of them are now considered bloggers with a certain amount of traffic in the Delta region, so it's not unreasonable to secure long-term contracts with them and give them some shares.

Of course, what's even more important is the relationship between the individuals.

From the very beginning, when they stayed up all night playing games together in the dormitory, to later planning to overturn the table and charge forward together, and then to when Jiang Feng was besieged by public opinion, capital, and the industry, the group of them did not falter at all.

We've weathered storms together.

If we share hardship, we should naturally share prosperity.

This shareholding is not a transaction.

More than anything, it's Jiang Feng's heartfelt gesture.

He wasn't the type of person who would cling to money forever.

That way, they can say it with dignity when they go out in the future.

I am the small boss of Zhengfeng MCN.

that's it.

The escort service has become very popular.

There is now a model for nurturing livestreamers.

The club's brand has gained credibility.

So as soon as the pre-event hype for the second Challenge Cup started, the entire escort circle was in motion.

Experts of all levels, big and small, are all starting to sign up.

This time, the second Zhengfeng Cup is no longer a small competition held behind closed doors by Zhengfeng eSports.

It has official support from Douyin.

It has official support from Delta.

In addition, the ranking mechanism has been re-anchored.

The first hurdle for competitive esports is very simple and straightforward.

You must reach the peak Delta rank.


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