Chapter 102 Let's buy this kid a leather jacket.
Chapter 102 Let's buy this kid a leather jacket.
Chapter 102 Let's buy this kid a leather jacket.
"You bought SGI??"
Vivian looked at Jim Clark, whom Lin Lixin had brought back, and the several technical staff following behind him, her mind filled with questions.
She thought Lin Lixin was planning to poach some key personnel from SGI.
"Strictly speaking, it's more like investing in the company."
Lin Lixin corrected her statement.
Tens of millions of dollars were poured into SGI before it even entered its growth phase, making Lin Lixin the largest shareholder.
"SGI will retain its original business and operate independently as a wholly-owned subsidiary. Jim will retain his positions as CEO and CTO."
SGI needs substantial R&D funding and advanced technology to maintain its top-tier graphics performance.
GAMENOVA, on the other hand, requires a large number of chip designers and graphics workers.
There is so much overlap between the two businesses that there is no reason not to reach this strategic cooperation.
"NovaWonder was designed in this office??"
Jim glanced at the tiny studio, which was barely bigger than a garage, and his surprise was no less than Vivian's.
This is so shabby.
During the conversation, Carmack was taken to Micro-Nova by Sam.
"Perfect timing, Carmack, a new project has arrived."
Lin Lixin's eyes lit up, and he pulled Carmack close to him, looking at Vivian and the others.
Project codename: OpenGraphicsLibrary, abbreviated as OpenGL.
Acquiring SGI brought him a lot of good things.
Not only are several founders of 3df, the future giant of 3D gaming graphics cards, now working at SGI, but even OpenGL, an important graphics API in the gaming field, was written by SGI in the 90s.
"I've already handed over the relevant information to Carmack. Vivian, you coordinate with everyone. Oh, and make sure the VGA display standard is finalized."
Lin Lixin shoved Carmack forward, "I'll lend Carmack to your graphics department for a few days, and I'll find you two more talented people."
"There's more?" Vivian was stunned by this series of punches.
That day, a headhunting firm poached an unknown, ordinary engineer named Curtis Prim from Sun.
That day, a Canadian headhunting firm recruited two of He Guoyuan's fellow villagers.
On this day, Lin Lixin visited Stanford University in the San Francisco Bay Area.
Engineering College Building.
Jim Clark led Lin Lixin down the corridor.
For Jim, coming to Stanford University was just a return visit to familiar places.
Before founding Silicon Graphics, he was an associate professor in the School of Electrical Engineering at the same institution.
"This is indeed a good place."
Jim nodded to the students who recognized him, then remarked to Lin Lixin, "SGI's initial technical backbone consisted of several of my outstanding students."
Jim felt a sense of pride and joy at Lin Lixin's decision to come to Stanford to find suitable new talent.
He had assumed that Lin Lixin would return to his alma mater, USC, to find a suitable candidate.
Lin Lixin smiled, said nothing more, and kept glancing at the passersby and the other students in the laboratory.
Finally, he stopped in front of an inconspicuous laboratory.
An Asian youth was sitting at a table, his eyes fixed on a circuit board covered with components.
His silver-rimmed glasses and the exquisite watch on his left wrist gave him an air of refinement.
His name is Huang Renxun, and he holds a Master's degree in Electrical Engineering from Stanford University.
"This kid is not bad."
"He is Jensen, right? I remember him. He worked at AMD for a year before."
Jim was surprised by Lin Lixin's sharp eye and his gaze fell on Huang Renxun.
After working briefly for a year after graduation, the young man immediately decided to pursue further studies at Stanford University.
When he was looking for a suitable candidate for SGI, he paid close attention to this guy who was exceptionally talented in graphics processing chips.
"Get him a letter of recommendation, and um—go buy him a leather jacket, I think it would suit him well."
"Leather jacket??"
Jim felt like he was a little out of sync with Lin Lixin's train of thought.
Why is your speech so contradictory, with one foot in the sky and the other in the ground?
"Winter in the Bay Area is quite cold, so it's a good buy."
Lin Lixin chuckled, not intending to explain further.
It's a pity that Su Zifeng is only 17 years old now, otherwise she could collect all the stamps in one go.
With the hardware issues resolved, Lin Lixin was finally able to officially begin developing Fire Emblem.
Lin Lixin looked at the screen in front of him, pondering how to write the plot of this work.
Looking at the entire Fire Emblem series, it doesn't seem to have a coherent grand narrative.
Each work seems like an unrelated entity.
Due to the limitations of the Famicom's capabilities, the original Fire Emblem game didn't have a particularly exciting storyline or a particularly detailed presentation.
This is just a very classic and classic revenge story.
The protagonist, Mars, is a prince of Altea. After the kingdom is conquered by the villains, he escapes with the help of his father and knights and goes into exile.
During his exile, Mars made new friends, liberated city-states, and grew in the process.
Finally, after gathering everyone's strength and finding the legendary hero's legacy, the sword of light, Falción, they successfully defeated the Dark Dragon.
Even in the 80s, this was a very formulaic plot design.
But this formula has become the core hallmark of the Fire Emblem series.
A storyline driven by the constant introduction of new companions, or rather, new playable characters.
Every character appearing in the story can be directly reflected on the battlefield sand table.
Even a farmer who talks to the player can become a key piece that can influence the course of the battle after entering combat.
"Sam, send this draft to Ash and let him take a look."
Writing these kinds of scripts is something Ash and his friends are better at.
I only need to keep a general direction in mind; as for the individual stories of my dozens of companions, I'll leave that to the professionals.
"So many characters?"
Sam glanced at the outline and was startled by the long list of names in the character section.
There are a total of 52 people who are marked as "playable characters"!
"Weren't we making an RPG? With so many characters—can we really create them well?"
The scope of a game is limited; the more characters there are, the more detail will be devoted to them.
For an RPG game, successfully creating a few memorable characters is the right path.
It is numerous but not refined, flashy but not substantial, reminiscent of Atari's early days of prioritizing quantity over quality.
"The story is only one part of character development."
Lin Lixin did not deny Sam's idea.
In fact, the problem that Sam was worried about has always been a common flaw in the Fire Emblem series.
Storyline has never been a strong point of the Fire Emblem IP.
Fortunately, Fire Emblem is not an anime or a novel; it is a game.
It's fun enough.
"We want to shape the characters through the gameplay itself."
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